The overall soundscape is very percussive, filled with lots of different bangs and crashes. They come from different heights and different angles, some left and some right. Some of these pitches are quite high. They echo for a couple of seconds, getting quitter every time. Others are more phat and low. These one echo for longer and are louder, thus becoming the forefront of the soundscape.
Amidst the bangs, a loud fast roar starts up. It drowns out all the other percussive noises, making it the only to easily be heard. Its medium pitch, pulses through the air. It starts slowly, before building up into its fast pace. After a few seconds, its pitch gets higher, like a high pitched screech. It continues before the high pitch suddenly returns to the lower pitch, and soon after starts to slow down and stop entirely.
More percussive sounds come back. In the distance, a short high pitched noise can be heard. It comes at regular intervals, and doesn’t change pitch or timbre. It rings out a little bit after each one, but only for a short period of time.